Table of Contents
Beedrill
Pokémon (14) | Trainers (31) | Energy (15) |
2x Weedle 2x Weedle 4x Kakuna 4x Beedrill 2x Lapras |
2x Undersea Ruins 4x Professor Oak’s Research 3x Professor Elm’s Training Method 3x Apricorn Maker 3x Underground Expedition 2x Copycat 1x Desert Shaman 1x Relic Hunter 1x Town Volunteers 4x Dual Ball 4x Fast Ball 3x Lure Ball |
11x Grass Energy 4x Retro Energy |
Retro Energy and Undersea Ruins allow you to devolve Beedrill so that it can be re-evolved on the following turn, locking your opponent in a chain of Venom Spray. Lure Ball allows you to easily recover the discarded Beedrill.
Tip: Save your Lure Ball until there are multiple Beedrill in your discard pile, giving yourself a chance at recovering more than one.
Exeggutor/Bellossom
Pokémon (24) | Trainers (20) | Energy (16) |
3x Oddish 2x Gloom 1x Gloom 2x Bellossom 1x Vileplume 3x Exeggcute 3x Exeggutor 2x Sentret 2x Furret 2x Porygon 2x Porygon2 1x Lapras |
4x Pokémon Fan Club 4x Professor Elm’s Training Method 4x Professor Oak’s Research 3x Underground Expedition 2x Copycat 1x Desert Shaman 1x Town Volunteers 1x Friend Ball |
6x Psychic Energy 3x Grass Energy 3x Boost Energy 3x Bounce Energy 1x Warp Energy |
Relying on Bellossom’s Flower Supplement to power up Exeggutor, this deck uses Furret’s Scavenger Hunt to retrieve the Special Energy cards you need. Bounce Energy ensures Bellossom has a second Energy to attach with Flower Supplement, and Boost Energy provides an extra 3 flips for Exeggutor on turns when more damage is needed.
Machamp
Inexpensive to Build
Pokémon (18) | Trainers (25) | Energy (17) |
4x Machop 4x Machoke 3x Machamp 1x Machamp 3x Phanpy 2x Donphan 1x Lapras |
4x Pokémon Fan Club 4x Professor Elm’s Training Method 4x Professor Oak’s Research 3x Underground Expedition 2x Copycat 2x Desert Shaman 2x Potion 2x Full Heal 1x Switch 1x Dual Ball |
13x Fighting Energy 3x Rainbow Energy 1x Bounce Energy |
Using Donphan’s Earthquake (as well as Rainbow Energy) to intentionally damage our own Pokémon, Machamp’s Iron Fist has the potential to hit for as much as 110. Machamp’s Terraforming ensures you can find the cards to build multiple Machamp, while Potion provides healing for its 120 HP.
Tip: If you’re unsatisfied with the four cards revealed by Machamp’s Terraforming, use a Trainer, like Dual Ball, to shuffle the deck.
Umbreon
Pokémon (13) | Trainers (31) | Energy (16) |
4x Eevee 3x Umbreon 1x Umbreon 1x Espeon 1x Flareon 3x Stantler |
4x Professor Elm’s Training Method 4x Professor Oak’s Research 3x Underground Expedition 3x Desert Shaman 2x Apricorn Maker 4x Energy Removal 2 3x Pokémon Reversal 3x Master Ball 3x Dual Ball 1x Friend Ball 1x Full Heal |
4x Darkness Energy 4x Rainbow Energy 3x Cyclone Energy 3x Fire Energy 2x Psychic Energy |
If you’re lucky enough to flip Heads on your first turn with Eevee’s Charge Up, your opponent might be facing a Turn 2 attacking Umbreon, a difficult start to overcome. Desert Shaman forms a powerful combination with Umbreon’s Dark Moon Poké-Power, adding strength to disruptive Trainers like Energy Removal 2 & Pokémon Reversal.
Tip: Avoid using Umbreon’s Dark Moon following turns where your opponent doesn’t seem to have any strong cards in hand. Otherwise, you will be forced to replace at least 1 of his or her cards, offering a chance to draw something more useful.