Table of Contents

Introduction

In April 2000, the Team Rocket expansion hit the shelves in stores across the United States, bringing with it two cards that could each drastically limit your opponent’s ability to do, well, pretty much anything. If you played Pokémon all the way back in 1999 or you’ve if read my articles about these formats, you’ll know that the earliest years of the game were filled with powerful Trainer cards, like Computer Search, Professor Oak and Super Energy Removal. With most decks at the time containing upwards of 30 Trainers, it should be no surprise that anything that could hamper a player’s ability to play them would be very powerful.

The Game Changers

Let’s look at the two Trainer-denying options that debuted in Team Rocket, permanently changing the way Pokémon was played.

Rocket’s Sneak Attack

rockets-sneak-attack-team-rocket-16

Going first in the 1999 formats was definitely an advantage, especially after the release of the movie promo Mewtwo, which could unleash a 40-damage Psyburn attack on the second turn. But after Rocket’s Sneak Attack’s debut in 2000, going first became a bigger deal than ever before. That’s because Rocket’s Sneak Attack brought something to the game that did not previously exist: the ability to take away your opponent’s Trainer cards without losing your own.

lass-base-set-75

Before Rocket’s Sneak Attack, the only way to shuffle away your opponent’s Trainer cards was with Lass, which shuffled all Trainers from each player’s hand back into their decks. Lass hit the brakes for both players, not just the opponent, and if it was played on the first turn of the game, it was usually difficult for the player who played it to follow up with a hefty attack on the turns that immediately followed. After all, without Trainer cards, it’s difficult to continue setting up.

But with Rocket’s Sneak Attack, the Trainer denial became one-sided. Now you could strip away an opponent’s best draw card, whether it was Professor Oak, Computer Search or Bill, while leaving your own intact. If your opponent held multiple draw cards, you could continue drawing through your deck, seeking out any additional Rocket’s Sneak Attacks needed to strip away these remaining Trainers. All the while, you could still prepare a powerful attack, like Wigglytuff’s Do the Wave, for the following turn.

With the release of Rocket’s Sneak Attack, many games started to follow the same pattern: the player that won the opening flip would rummage through their deck in search of enough Rocket’s Sneak Attacks to strip away all of the opponent’s card-drawing Trainers, then try to quickly beat them before they could re-draw any of these cards. Playing second, you were on the other side of it, hoping your opening hand contained enough Basic Pokémon to survive long enough to recover from Rocket’s Sneak Attack. Pokémon matches in 2000 were constantly (and I mean constantly) decided by how quickly—or rather, simply whether or not—the player on the receiving end of Rocket’s Sneak Attack could top-deck a Professor Oak or Computer Search to get back into the game. One of the ways players tried to counter Rocket’s Sneak Attack was to include additional high-HP Basic Pokémon in their decks, which would of course give them more turns to recover. However, like all card games, players remained at the mercy of luck trying to draw these extra Pokémon in their opening hand.

Nearly everyone that played Pokémon back in 2000 will agree that Rocket’s Sneak Attack was a card that took the game in the wrong direction, but this card was only half of the problem with the Team Rocket set.

Dark Vileplume

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muk-fossil-13
Muk shut off Dark Vileplume’s Hay Fever, but good luck getting it out if Dark Vileplume got out first!

As if Rocket’s Sneak Attack wasn’t enough, Dark Vileplume and its incredible Hay Fever Pokémon Power debuted in the same set! This meant that you could use Rocket’s Sneak Attack on the first turn to strip away your opponent’s useful Trainers, then follow up with a Dark Vileplume as quickly as the second turn. In doing so, you all but guaranteed your opponent would never play a Trainer card over the course of the game. The only real counter to Dark Vileplume was Fossil‘s Muk, but because of Rocket’s Sneak Attack (or Psyduck’s Headache), you might never even have a chance to get a Grimer in play before being exposed to Hay Fever.

Dark Vileplume, like Lickitung in 1999, did not receive the credit it deserved. While it definitely saw play, its full potential wasn’t realized, perhaps because players never really developed an optimal list for it. But after revisiting the format, it is clear that Dark Vileplume decks are the decks to beat in Base–Rocket. If you plan to play, you’ll want to fit Muk into most of your deck lists to give yourself a shot against it.

There’s a few other impactful cards that debuted in Team Rocket. Props to these cards, as they managed to not single-handedly ruin the game.

Nightly Garbage Run

nightly-garbage-run-team-rocket-77

It might be hard to believe, but it wasn’t until Pokémon’s third expansion that we finally received a card that could shuffle Pokémon and Energy from the discard pile into back into the deck. Nightly Garbage Run helped prevent deck-outs, undoing some of the wastefulness of those aggressive first turns where players dug through their deck in search of Rocket’s Sneak Attack and/or more Basic Pokémon. It also is your most effective counter against stall decks, allowing Energy cards that have been stripped away by Energy Removal & Super Energy Removal to be recycled into your deck.

Imposter Oak’s Revenge

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Imposter Oak’s Revenge was one of the more balanced hand disruption cards, as your opponent would usually retain some options when given four cards. But the best way to play it was when your opponent had too many cards in their hand for Rocket’s Sneak Attack to be effective. You would first play Imposter Oak’s Revenge to reduce your opponent’s hand to 4 cards, then play Rocket’s Sneak Attack, hoping to catch them with only one useful Trainer in hand.

Rainbow Energy

rainbow-energy-team-rocket-17

The Rainbow Energy we know today first made its debut in the Team Rocket set in 2000. Back then, though, the 10 damage it inflicted was a much bigger deal. Rainbow Energy increased the viability of 3-type decks and was particularly strong in decks that played Movie Promo Mewtwo, as it would not deal damage when attached via Mewtwo’s Energy Absorption attack.

The Decks

Below are 12 decks built for the Base–Rocket format. Some, like Wigglytuff/Magmar, look nearly identical to their previous versions, only adding Nightly Garbage Run and sometimes Muk. Others, like Venusaur, gain a few tricks with cards from Team Rocket.

The remaining decks all take aggressive approaches that are designed to beat your opponent quickly. Dark Vileplume/Snorlax does this by immediately hindering the opponent with Psyduck’s Headache. Mewtwo/Hitmonchan and Wigglytuff Sneak Attack accomplish this by delivering quick pressure alongside Rocket’s Sneak Attack.

Alakazam/Dark Vileplume/Kangaskhan

🏆 Top Deck

Pokémon (28)Trainers (21)Energy (11)
4x Abra
3x Kadabra
3x Alakazam
4x Oddish
3x Dark Gloom
3x Dark Vileplume
4x Kangaskhan
3x Chansey
1x Snorlax
4x Computer Search
4x Bill
4x Professor Oak
4x Pokémon Trader
4x Pokémon Breeder
1x Maintenance
4x Double Colorless Energy
4x Full Heal Energy
3x Rainbow Energy
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After enough Fetch attacks from Kangaskhan, this 90 HP Pokémon can become an attacking beast after setting up Dark Vileplume and Alakazam in play. Unable to play Trainers, your opponent will be helpless as you use Alakazam’s Damage Swap to move damage off of your Active Pokémon and onto your high HP Benched Pokémon, like Chansey (or another Kangaskhan). The deck will crumble to Muk’s Toxic Gas, but if your opponent doesn’t play Muk, you are almost sure to win if you pull off this setup.

Tip: Use Rainbow Energy to knock out your own Dark Vileplume to give yourself a key turn of Trainers.

Clefable/Mewtwo

clefable-deck-tr
Pokémon (17)Trainers (31)Energy (12)
4x Mewtwo
3x Clefairy (Errata)
3x Clefable (Errata)
3x Grimer
2x Muk
2x Kangaskhan
4x Professor Oak
3x Computer Search
3x Bill
3x Rocket’s Sneak Attack
3x Item Finder
3x Super Energy Removal
3x Energy Removal
3x Gust of Wind
2x Switch
2x Nightly Garbage Run
2x Super Potion
8x Psychic Energy
4x Double Colorless Energy
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Attacking for a single Energy, Clefable is a great Pokémon to use both with and against Super Energy Removal. After Energy Removal & Super Energy Removal deplete much of your opponent’s Energy, their best bet is usually to go for Mewtwo’s Energy Absorption. Good thing Clefable resists Psychic!

Dark Vileplume/Snorlax

🏆 Top Deck

dark-vileplume-deck-tr
Pokémon (23)Trainers (19)Energy (18)
4x Psyduck
2x Dark Golduck
4x Oddish
3x Dark Gloom
3x Dark Vileplume
3x Snorlax
2x Kangaskhan
2x Mr. Mime
4x Computer Search
4x Bill
4x Professor Oak
2x Switch
2x Pokémon Breeder
2x The Boss’s Way
1x Gust of Wind
9x Psychic Energy
4x Double Colorless Energy
3x Potion Energy
2x Full Heal Energy
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Aim for a Turn 1 Headache from Psyduck, then follow up by evolving into Dark Vileplume, never giving your opponent a chance to play a single Trainer card. Snorlax functions as a great attacker with Dark Vileplume in play, safe from Energy Removal & Super Energy Removal, while its Thick Skinned Pokémon Power allows you risk-free attempts at Dark Gloom’s Pollen Stench.

Tip: Use Dark Gloom’s Pollen Stench to disable an opposing Mr. Mime’s Invisible Wall.

Dodrio Potpourri

dodrio-potpourri-deck-base-rocket
Pokémon (15)Trainers (30)Energy (15)
3x Doduo
3x Dodrio
3x Mewtwo
3x Electabuzz
2x Hitmonchan
1x Mew
4x Bill
3x Professor Oak
3x Computer Search
3x PlusPower
3x Energy Removal
3x Super Energy Removal
3x Item Finder
2x Gust of Wind
2x Energy Retrieval
1x Pokémon Center
1x Energy Search
1x Lass
1x Nightly Garbage Run
5x Psychic Energy
3x Fighting Energy
3x Lightning Energy
4x Rainbow Energy
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Running three types wasn’t practical before Team Rocket, but thanks to Rainbow Energy, it finally became feasible. Using Dodrio’s Retreat Aid, you can easily switch between Hitmonchan, Mewtwo and Electabuzz to target three different Weaknesses. While Muk can make things harder on you, its Psychic Weakness allows Mewtwo to one-hit KO it with a Gust of Wind + Psyburn.

Dragonite/Dodrio/Hitmonchan

🤡 Fun to Play

Pokémon (22)Trainers (21)Energy (17)
3x Dratini
3x Dragonair
3x Dragonite
4x Kangaskhan
3x Hitmonchan
2x Doduo
2x Dodrio
2x Lickitung
4x Bill
3x Energy Retrieval
2x Professor Oak
2x Pokémon Trader
2x Item Finder
2x Lass
2x Nightly Garbage Run
1x PlusPower
1x Gust of Wind
1x Super Energy Removal
1x Potion
13x Fighting Energy
4x Double Colorless Energy
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The concept of this deck began in the Base–Fossil format, but you can make the argument that the deck is even stronger in Base–Rocket. That’s because both Kangaskhan and Lickitung are great defenses against Rocket’s Sneak Attack. Just like in Base–Fossil, your strategy will be to use these two Pokémon to draw cards and buy the turns needed to set up a Dragonite and Dodrio. From there, you can Step In with Dragonite, removing any status effects your opponent has placed on your Active Pokémon, then use Dodrio’s Free Retreat Aid to free retreat to whichever Pokémon is best suited to attack.

Lickitung Stall

🏆 Top Deck

lickitung-deck-base-rocket
Pokémon (14)Trainers (30)Energy (16)
3x Lickitung
2x Grimer
2x Muk
2x Mewtwo
1x Gastly
1x Mew
1x Chansey
1x Scyther
1x Slowpoke
4x Energy Removal
4x Super Energy Removal
4x Scoop Up
4x Item Finder
3x Professor Oak
2x Computer Search
2x Pokémon Center
2x Energy Retrieval
2x Nightly Garbage Run
1x PlusPower
1x Gust of Wind
1x Mr. Fuji
11x Psychic Energy
4x Double Colorless Energy
1x Potion Energy
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Lickitung Stall remains strong in Base–Rocket, especially since its high-HP Basic Pokémon are a robust defense against Rocket’s Sneak Attack. However, you’ll need to fit a 2/2 Muk line in order to unleash your heavy ER/SER line against Dark Vileplume decks. With Muk in the deck, we no longer play Mr. Mime.

Mewtwo/Hitmonchan

Pokémon (10)Trainers (37)Energy (13)
4x Mewtwo
3x Hitmonchan
1x Ditto
1x Mew
1x Rattata
4x Professor Oak
4x Computer Search
4x Bill
4x Rocket’s Sneak Attack
3x PlusPower
3x Energy Removal
3x Super Energy Removal
3x Scoop Up
3x Item Finder
2x Imposter Oak’s Revenge
2x Gust of Wind
2x Nightly Garbage Run
4x Psychic Energy
3x Fighting Energy
4x Rainbow Energy
2x Double Colorless Energy
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This highly aggressive deck is able to easily pitch Energy into the discard pile, weakening the opponent’s hand with a combination of Imposter Oak’s Revenge & Rocket’s Sneak Attack before using Mewtwo’s Energy Absorption to threaten a Turn 2 Psyburn. Scoop Up allows you to easily switch Mewtwo into Hitmonchan and hit Psychic-resistant Pokémon for Weakness, giving your opponent fewer turns to draw out of the assault you’ve delivered against their hand.

Moltres Stall

🏆 Top Deck

moltres-deck-base-rocket
Pokémon (14)Trainers (30)Energy (16)
4x Lickitung
3x Moltres
2x Chansey
2x Grimer
2x Muk
1x Mew
4x Professor Oak
4x Energy Removal
4x Super Energy Removal
4x Scoop Up
4x Item Finder
3x Pokémon Center
2x Computer Search
2x Energy Retrieval
2x Nightly Garbage Run
1x Full Heal
14x Fire Energy
2x Psychic Energy
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Trying to deck your opponent out with Wildfire remains a strong strategy in Base–Rocket, but just like the more traditional Lickitung deck above, you’re going to need Muk in this deck as well if you want a shot against Dark Vileplume.

Rain Dance

🌠 Iconic Deck

Pokémon (12)Trainers (34)Energy (14)
4x Squirtle
1x Wartortle
3x Blastoise
4x Articuno
4x Computer Error
4x Computer Search
4x Pokémon Breeder
3x Bill
3x Item Finder
2x Professor Oak
2x Switch
2x Super Energy Removal
2x Maintenance
2x Nightly Garbage Run
2x Energy Retrieval
1x Super Potion
1x PlusPower
1x Gust of Wind
1x Goop Gas Attack
14x Water Energy
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Rain Dance’s most significant gain in the Base–Rocket format is Computer Error, which allows it to accumulate a large hand that can go off on the following turn. While Computer Error also helps your opponent, Rain Dance benefits more from a large hand as it can attach multiple Energy cards per turn.

Wigglytuff/Magmar

🏆 Top Deck

wigglytuff-magmar-deck-base-rocket
Pokémon (16)Trainers (28)Energy (16)
4x Magmar
3x Scyther
3x Jigglypuff
2x Wigglytuff
2x Grimer
2x Muk
4x Professor Oak
4x Bill
3x Energy Retrieval
3x PlusPower
3x Item Finder
3x Energy Removal
2x Super Energy Removal
2x Gust of Wind
2x Lass
1x Super Potion
1x Nightly Garbage Run
12x Fire Energy
4x Double Colorless Energy
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You’ll notice that this deck list is nearly identical to the Base–Fossil list. But while it opts to take advantage of Team Rocket‘s Nightly Garbage Run, it chooses to forego Rocket’s Sneak Attack. That’s because Magmar’s low damage output would give the opponent too many turns to recover from early hand disruption. Instead, this deck opts to play more defensively, using Magmar’s Smokescreen to both buy turns to recover from opposing Rocket’s Sneak Attacks and also set up Wigglytuff with a full Bench.

Wigglytuff Sneak Attack

🌠 Iconic Deck

Pokémon (14)Trainers (37)Energy (9)
4x Jigglypuff
3x Wigglytuff
4x Scyther
2x Mankey
1x Rattata
4x Professor Oak
4x Bill
4x Computer Search
4x PlusPower
4x Rocket’s Sneak Attack
4x Item Finder
3x Energy Removal
3x Maintenance
2x Imposter Oak’s Revenge
2x Recycle
1x Gust of Wind
1x Goop Gas Attack
1x Nightly Garbage Run
2x Grass Energy
4x Double Colorless Energy
3x Full Heal Energy
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This hyper-aggressive Wigglytuff deck has the draw it needs to easily find multiple Rocket’s Sneak Attacks to cripple your opponent’s hand on the first turn. (If you’ve taken a mulligan or two, you might need to hit them with an Imposter Oak’s Revenge first.) On Turn 2, you’ll deliver Do the Wave attacks that, with the help of PlusPower, easily land one-hit KOs against most Pokémon. As your opponent desperately hopes to topdeck out of the mess you’ve put them in, you can use Mankey’s Peek to keep an eye on the top card of their deck. When you spot something good, a follow-up Rocket’s Sneak Attack can shuffle their deck, keeping these useful cards out of your opponent’s reach.

Venusaur

Pokémon (23)Trainers (21)Energy (16)
4x Bulbasaur
3x Ivysaur
3x Venusaur
4x Kangaskhan
3x Doduo
3x Dodrio
1x Mewtwo
1x Ditto
1x Scyther
3x Professor Oak
3x Pokémon Center
3x Item Finder
2x Pokémon Trader
2x Computer Search
2x Gust of Wind
2x PlusPower
2x Nightly Garbage Run
1x Energy Retrieval
1x Super Energy Removal
12x Grass Energy
4x Rainbow Energy
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Venusaur benefits from the addition of Rainbow Energy as it can freely move this card with Energy Trans. Rainbow Energy allows Mewtwo to recover Energy from the discard pile with Energy Absorption, helping you fight back against Super Energy Removal. In addition to recovering Energy, Mewtwo also offers the deck a convenient answer to Muk, delivering a one-hit KO on it with its Psyburn attack.

Fun Match-Ups

You’ll notice I don’t include a Dark Vileplume deck in these, as they tend to create very one-sided match-ups that aren’t interactive.

Closing Thoughts

Though Team Rocket contained only a few playable cards, those it did contain permanently altered the way the game was played. Games less frequently became drawn-out tactical battles and more often became top-deck contests decided by what a player could draw in the first few turns. If you’re going to play the Base–Rocket format, don’t expect the same level of interaction you may have come to expect from the formats that preceded it, particularly if you or your opponent are playing an aggressive deck with Rocket’s Sneak Attack.

Next Up: The Gym Sets

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The skill-based nature of the Pokémon TCG continued to degrade through 2000, with the release of cards from the Gym Heroes and Gym Challenge expansions that only further increased the advantage of the player that won the opening coin flip.


Base–Fossil | Base–Team Rocket | Base–Gym