Table of Contents
- Introduction
- 2010–2011: A Mid-Season Rotation
- 2011–2012: Pokémon-EX Take Over
- Playing the HeartGold SoulSilver Format
- HS Decks
- HS Rules
- Acquiring HS Cards
- Black & White
Introduction
In February 2010, the HeartGold SoulSilver set made its US debut, joining the Diamond & Pearl and Platinum sets in competitive play. While previous sets following new video games had developed a tendency to introduce new rules and mechanics, HeartGold SoulSilver went in the opposite direction, instead undoing some of the changes that had been made to the game over the years. Weakness, which in 2007 was changed to +10, +20, or +30 for most Pokémon, reverted to a universal ×2, and the 2-on-2 format, introduced in 2003 at EX Ruby & Sapphire, earned an overdue retirement, ending the need for cards to make confusing references to multiple Active Pokémon.

Level X Pokémon were also retired in HeartGold SoulSilver, making way for new Prime Pokémon. “Prime Pokémon” can almost be considered an informal term, as they functioned like any other Pokémon, the only difference being a gold-printed name and a shiny silver border surrounding their card art. (Most of these Pokémon were very good, though!)

The only truly new concept introduced in HeartGold SoulSilver was Pokémon-LEGEND. Pokémon-LEGEND required two separate cards (a top half and bottom half) to be simultaneously played, creating a powerful Pokémon with high HP and strong attacks. While players and collectors alike admired the beauty of these cards, few Pokémon-LEGEND saw much competitive play.

In terms of cards that did see competitive play, the strongest cards in HeartGold SoulSilver (and the 4 HS-themed expansions that followed) were no doubt the Supporters. HeartGold Soulsilver’s Pokémon Collector became an immediate inclusion in all tournament-worthy decks, as did Professor Oak’s New Theory, which offered players a new hand of six cards. Twins, which you’ll read about below, debuted in the fourth HS set, Triumphant, and single-handedly enabled new strategies and decks. As for the sets’ most noteworthy Pokémon, few Pokémon from the HS sets saw immediate success. It wasn’t until a mid-season rotation in 2011 that they made their splash in competitive play. Let’s look at how it happened.
2010–2011: A Mid-Season Rotation
Majestic Dawn–Black & White / HeartGold SoulSilver–Black & White



The 2010–2011 season began as a Diamond & Pearl: Majestic Dawn-On format that included the first three HS sets. By February 2011, the final two HS sets (Triumphant and Call of Legends) had joined the format, yet most tournament-winning decks continued to resemble the same ones that had been dominating since 2009. While several HS Supporters and HeartGold SoulSilver‘s Double Colorless Energy made their way into decks, the Pokémon remained nearly unchanged, with SP decks, like Luxchomp, remaining dominant.

Things changed in April 2011 following the release of the Black & White set, which brought not just an entire new generation of Pokémon, but some new rules, too. The most notable of these was there would no longer be any restrictions on the player playing first. (Starting in Diamond & Pearl, the player playing first could not play any Trainers, Supporters, or Stadiums on their first turn.) Recognizing this change would make Stormfront Sableye overpowered, TPCi opted to rotate out the remaining Diamond & Pearl and Platinum sets in July 2011, creating a HeartGold SoulSilver-On format just in time for the US National Championships. This mid-season rotation, the first of its kind, drastically altered the format, paving the way for Prime Pokémon of the HeartGold SoulSilver sets to team up with powerful new Pokémon from Black & White:
Typhlosion Prime gained a reliable partner to take advantage of its Afterburner Poké-Power: Reshiram.
Magnezone Prime, one of the few Prime Pokémon that had seen some play before the mid-season rotation, was paired with Black & White‘s Emboar, which allowed it to deliver massive Lost Burn attacks.
Magnezone was also paired with Yanmega Prime, which became one of the strongest Pokémon in the format following the rotation of Luxray GL LV.X. Magnezone’s Magnetic Draw made it easy for a player to match their opponent’s hand size, activating Yanmega’s Insight Poké-Body. Justin Sanchez’s Yanmega/Magnezone deck would end up winning the Masters Division at the 2011 US National Championships, defeating Kyle Sucevich’s Stage-1 mashup of Yanmega Prime, Donphan Prime, and Black & White Zoroark. Their nail-biting Sudden Death match drew a crowd that watched Sucevich’s Zorua miss a game-winning Lunge on the first turn, followed by a tense back-and-forth exchange of more missed coin flips. Eventually, it was Sanchez that got the flip he needed to win, knocking out Sucevich’s Tyrogue with his own Tyrogue.

As for the World Championships, the Masters Division was won by David Cohen’s (US) Magnezone/Emboar deck, but the deck that drew all the attention belonged to Runner-Up Ross Cawthon (US). Cawthon’s “The Truth” deck used Black & White Reuniclus to keep high-HP Pokémon, like Donphan Prime, healthy and attacking each turn, but the deck also had some neat tricks: it could use Damage Swap to move damage to Zekrom, boosting its Outrage attack, or even move damage to knock out its own Pokémon, activating Twins. All of this happened while Undaunted Vileplume prevented the opponent from playing Trainers (like Pokémon Reversal) that could break this powerful set-up. Cawthon’s brilliant deck caught competitors off-guard, but was unfortunately slow to set up, leaving him nearly helpless when time expired in the Finals, forcing a Sudden Death Game 3.

David Cohen’s Twinboar: Deck List
🥇 1st Place, Worlds 2011 (Masters Division)
Pokémon (19) | Trainers / Supporters / Stadiums (26) | Energy (15) |
3x Magnemite 1x Magneton 3x Magnezone (Prime) 3x Tepig 1x Pignite 2x Emboar 2x Reshiram 2x Cleffa 1x Rayquaza & Deoxys-LEGEND (top) 1x Rayquaza & Deoxys-LEGEND (bottom) |
4x Pokémon Collector 3x Professor Oak’s New Theory 3x Twins 1x Fisherman4x Pokémon Communication 4x Rare Candy 3x Junk Arm 2x Energy Retrieval 2x Switch |
9x Fire Energy 4x Lightning Energy 2x Rescue Energy |
Ross Cawthon’s The Truth: Deck List
🥈 Finalist, Worlds 2011 (Masters Division)
Pokémon (27) | Trainers / Supporters / Stadiums (22) | Energy (11) |
3x Oddish 2x Gloom 2x Vileplume 3x Solosis 2x Duosion 2x Reuniclus 2x Phanpy 2x Donphan (Prime) 2x Zekrom 2x Pichu 1x Chansey 1x Blissey (Prime) 1x Cleffa 1x Suicune & Entei-LEGEND (top) 1x Suicune & Entei-LEGEND (bottom) |
1x Tropical Beach
4x Twins 3x Pokémon Communication |
4x Rainbow Energy 4x Double Colorless Energy 2x Fighting Energy 1x Fire Energy |
One of my favorite things about the Pokémon TCG is no matter how much a format has been played, and no matter how many players have played it, it’s always possible a powerful deck is still waiting to be discovered. Cawthon’s deck is a perfect example of this (so is Shintaro Ito’s M Audino deck at Worlds 2016). Had Cawthon not showed up at Worlds with his ingenious deck, 2011 could be summarized as a format revolving around three Prime Pokémon: Typhlosion, Magnezone, and Yanmega. Cawthon’s deck not only changed history, but continued to influence next season’s format, where it remained one of the best decks—at least initially.
2011–2012: Pokémon-EX Take Over
HeartGold SoulSilver–Dark Explorers


Though the 2011–2012 season would retain the HeartGold SoulSilver-On format, the Prime Pokémon that were the stars of the previous season began to be overshadowed and replaced by strong new Pokémon from the subsequent Black & White expansions. Black & White: Emerging Powers and especially Black & White: Noble Victories brought a variety of strong new Pokémon and decks to the game, but this diversity was short-lived, coming to an abrupt end at Black & White: Next Destinies, which introduced Pokémon-EX to the format. Mewtwo-EX, and later, Darkrai-EX, both became the focus of fast and aggressive decks that smashed the slower decks that had come about only months earlier. Players were forced to return most of their beloved Prime Pokémon to their binders, as Mewtwo-EX and Darkrai-EX continued their domination all the way to the World Championships, often paired together in the same deck. I won’t go into too much detail about the 2011–2012 season because although the format was HeartGold SoulSilver-On, it hardly felt like a HeartGold SoulSilver format, as nearly all winning decks focused on Pokémon from the Black & White sets. The following year, no one was surprised to see TPCi rotate out all five HS sets, making the Black & White-On format official.
Playing the HeartGold SoulSilver Format
Though the HS sets spent their time in competitive play mixed with the Diamond & Pearl and Platinum sets, and later the Black & White sets, I recommend playing them amongst themselves in their own separate format. The five-set HeartGold SoulSilver–Call of Legends format (HS format for short) never existed as an official competitive format, but offers players the opportunity to play with a large variety of HS Pokémon, including those that didn’t quite make the cut in 2010 through 2012. In the HS format, evolved Pokémon dominate and Pokémon with unique attacks and abilities become the center of decks that are both capable of winning and also fun to play.
HS Format: Legal Sets & Cards
The HS format is composed of five sets, plus promotional cards:
HeartGold SoulSilver
Unleashed
Undaunted
Triumphant
Call of Legends
HGSS Promotional Cards (HGSS01–HGSS025)
Victory Medal Promotional Card
HS Format: Key Cards
Before we get to the deck lists, let’s take a look at some of the most common cards you’ll encounter in the HS format.
Supporters
The HS sets contain a total of 15 Supporters. These seven see the most play.
- Pokémon Collector is the Supporter decks rely on to get their Basic Pokémon in play, and is great on the first turn of the game.
- Professor Elm’s Training Method ensures you can search out the multiple Evolved Pokémon decks require to function.
- Professor Oak’s New Theory is an upgraded version Professor Oak’s Research (which drew 5 cards), offering players a more dependable 6.
- Twins allows decks that fall behind to pull off impressive comebacks by searching out any two cards. If a player expects to remain down in prizes, they can even search for a second Twins to use on the following turn. Twins works especially well in decks that aim to win without drawing prizes.
- Sage’s Training helps decks dig for important Trainers, like Rare Candy, and works best in decks that can benefit from discarding certain cards.
- Judge gives you to a chance to disrupt your opponent by putting their hand at only 4 cards, and is particularly effective early in the game. Since it affects both players, though, it will often backfire!
- Copycat generally ends up being a weaker version of Oak’s New Theory, but fits into specific decks that either force the opponent to hold cards, or aim to match the opponent’s hand size.
Trainers
The HS format offers a few solid Trainers (remember, it wasn’t until Black & White that they would be called Items) to supplement your Supporters, helping decks function smoothly and consistently.
- Pokémon Communication will be maxed out in all your HS decks, as it allows you to search out your Evolved Pokémon without spending your Supporter for the turn.
- Rare Candy, which could still be played on the first turn a Pokémon was put into play, allows Stage 2 decks to set up quickly.
- Pokémon Reversal offers decks a way to disrupt their opponent’s board. Since many decks in the HS format require multiple Pokémon to function, they are particularly vulnerable to this card.
- Junk Arm allows players to recycle their best Trainers, and also thin their deck of useless cards.
Cleffa

A remake of the iconic Neo Genesis Baby Pokémon, HeartGold SoulSilver Cleffa draws one less card, but thanks to its Zero Energy Eeeeeeek, can easily attack on the first turn. Cleffa is an automatic inclusion in any deck whose Basic Pokémon don’t have a 2+ retreat cost (unless the deck can’t afford to give up the bench spot). Since it can easily be retrieved by Pokémon Collector, you won’t need to play more than one, but don’t let that understate its importance in decks.
HS Decks
Below are 11 of my favorite decks from the HS format. You’ll notice all 11 rely heavily on Prime Pokémon. Underneath the decks you’ll find everything you need to know to play your first HS-format games.
Gengar
🏆 Top Deck 🌠 Iconic Deck 🐣 Suitable for Beginners 🤡 Fun to Play
Pokémon (20) | Trainers / Supporters / Stadiums (26) | Energy (14) |
4x Gastly 2x Haunter 4x Gengar (Prime) 2x Spiritomb 1x Oddish 1x Vileplume 1x Mime Jr. 1x Mr. Mime 1x Smeargle 1x Cleffa 1x Jirachi 1x Shaymin |
2x Lost World
4x Pokémon Collector 4x Pokémon Communication |
12x Psychic Energy 2x Rescue Energy |
You’ll rarely draw prizes with this deck, as you’re always aiming to win by getting six of your opponent’s Pokémon into the Lost Zone and then claiming victory with Lost World. Gengar’s Hurl into Darkness attack is the main way you’ll accomplish this, but you can be sure your opponent won’t make it easy on you, doing everything they can to get Pokémon out of their hand. Spiritomb’s Spooky Whirlpool gives you an opportunity to replenish their hand with Pokémon, while Seeker leaves them no choice but to!
Tip: Aim to evolve to Vileplume against decks that play Junk Arm, preventing your opponent from discarding Pokémon.
Lanturn/Feraligatr
🐣 Suitable for Beginners 🤡 Fun to Play
Pokémon (18) | Trainers / Supporters / Stadiums (25) | Energy (17) |
4x Chinchou 4x Lanturn (Prime) 3x Totodile 1x Croconaw 3x Feraligatr (Prime) 2x Cleffa 1x Smeargle |
1x Burned Tower
4x Pokémon Collector 4x Pokémon Communication |
11x Water Energy 4x Lightning Energy 2x Double Colorless Energy |
Feraligatr’s Rain Dance allows you to flood your board with Water Energy, fueling massive Powerful Spark attacks from Lanturn. Thanks to Lanturn’s Underwater Dive, Feraligatr can also quickly power up Lanturn itself.
Leafeon/Roserade/Houndoom
🤡 Fun to Play
Pokémon (20) | Trainers / Supporters / Stadiums (25) | Energy (15) |
4x Eevee 3x Leafeon 1x Espeon (Prime) 2x Roselia 2x Roserade 2x Houndour 2x Houndoom (Prime) 1x Venonat 1x Venomoth 1x Cleffa 1x Celebi (Prime) |
4x Pokémon Collector 4x Professor Oak’s New Theory 4x Professor Elm’s Training Method 1x Twins 1x Seeker4x Pokémon Communication 3x Pokémon Reversal 2x Pokégear 2x Energy Exchanger |
6x Grass Energy 1x Psychic Energy 4x Rainbow Energy 3x Rescue Energy 1x Double Colorless Energy |
Using Roserade’s Energy Signal, you can inflict Special Conditions—two at once with Rainbow Energy!—on your opponent’s Active Pokémon, setting up Leafeon for an easy 100-damage Miasma Wind attack. Add Houndoom Prime’s Fire Breath to the mix, and Miasma Wind’s damage grows to an impressive 150. As the game draws to an end, you’ll often be left with a Roserade loaded with Energy, offering a perfect opportunity to use its Power Blow attack.
Tip: Use Roserade’s Energy Signal to confuse an asleep Baby Pokémon, allowing you to disable Sweet Sleeping Face and KO it.
Magmortar/Typhlosion
🐣 Suitable for Beginners
Pokémon (24) | Trainers / Supporters / Stadiums (22) | Energy (14) |
4x Cyndaquil 2x Quilava 4x Typhlosion (Prime) 4x Magmar 4x Magmortar 2x Vulpix 2x Ninetales 1x Pichu 1x Cleffa |
2x Burned Tower
4x Pokémon Collector 4x Pokémon Communication |
14x Fire Energy |
Typhlosion / Magmortar is the only deck in the HS format that aims to win solely by decking out your opponent. Ninetales’ Roast Reveal and Sage’s Training allow you to put Fire Energy in the discard pile, setting up Typhlosion’s Afterburner to fuel Magmortar’s Top Burner attack. You’ll repeat this attack as each Magmortar goes down, aiming to deplete your opponent’s deck just before they can draw their sixth prize.
Magnezone/Pachirisu
🐣 Suitable for Beginners 🤡 Fun to Play
Pokémon (18) | Trainers / Supporters / Stadiums (19) | Energy (23) |
4x Magnemite 1x Magneton 4x Magnezone (Prime) 4x Pachirisu 2x Voltorb 2x Electrode 1x Cleffa |
4x Pokémon Collector 4x Judge 3x Twins4x Rare Candy 4x Pokémon Communication |
23x Lightning Energy |
With 23 Lightning Energy, you’ll find plenty of opportunities to make use of Pachirisu’s Self Generation Poké-Power, fueling Magnezone’s Lost Burn attack. Electrode’s Energymite offers an additional way to get Lightning Energy in play, ensuring you don’t run out of Energy after unleashing a massive Lost Burn. Judge helps the deck remain disruptive as it delivers these blistering attacks, while Magnezone’s Magnetic Draw keeps this disruption one-sided.
Tip: Use Electrode’s Energymite to activate Twins.
Machamp/Donphan
🐣 Suitable for Beginners
Pokémon (18) | Trainers / Supporters / Stadiums (26) | Energy (16) |
4x Machop 4x Machoke 4x Machamp (Prime) 4x Phanpy 2x Donphan (Prime) |
4x Pokémon Collector 4x Professor Oak’s New Theory 4x Professor Elm’s Training Method 3x Copycat4x Pokémon Communication 4x Pokémon Reversal 3x Pokégear |
9x Fighting Energy 4x Double Colorless Energy 3x Rainbow Energy |
You’ll want to Bench as many Pokémon as possible before attacking with Donphan’s Earthquake, maximizing the damage potential of Machamp’s Champ Buster. Once you’ve got Machamp going, you can use Fighting Tag to switch between them, keeping the damaged ones safe on the Bench.
Tip: Use Rainbow Energy to damage a Benched Pokémon, increasing Champ Buster’s damage.
Meganium/Roserade/Blissey
🤡 Fun to Play
Pokémon (20) | Trainers / Supporters / Stadiums (24) | Energy (16) |
3x Chikorita 3x Bayleef 3x Meganium (Prime) 2x Chansey 2x Blissey (Prime) 2x Roselia 2x Roserade 1x Cleffa 1x Smeargle 1x Celebi (Prime) |
4x Pokémon Collector 4x Professor Oak’s New Theory 4x Professor Elm’s Training Method 1x Twins 1x Flower Shop Lady 1x Seeker4x Pokémon Communication 3x Pokégear 1x PlusPower 1x Switch |
11x Grass Energy 4x Rainbow Energy 1x Double Colorless Energy |
Meganium’s Leaf Trans lets you move your Grass and Rainbow Energy freely, allowing you to preserve all of it when healing your Pokémon with Blissey’s Blissful Nurse. Since you’re free to move your Energy as you please, you might as well take advantage of Roserade’s Energy Signal, leaving your opponent’s Active Pokémon confused—sometimes poisoned, too—before moving the Energy to your desired attacker.
Tip: Use Seeker to return Rainbow Energy to your hand, allowing you to re-use it for Roserade’s Energy Signal.
Typhlosion/Rayquaza & Deoxys-LEGEND
🏆 Top Deck 🐣 Suitable for Beginners
Pokémon (19) | Trainers / Supporters / Stadiums (23) | Energy (18) |
4x Cyndaquil 2x Quilava 4x Typhlosion (Prime) 2x Vulpix 2x Ninetales 2x Rayquaza & Deoxys-LEGEND (top) 2x Rayquaza & Deoxys-LEGEND (bottom) 1x Cleffa |
2x Burned Tower
4x Pokémon Collector 4x Pokémon Communication |
15x Fire Energy 3x Lightning Energy |
Ninetales is the perfect partner for Typhlosion Prime, feeding the discard pile for Typhlosion’s Afterburner while simultaneously helping you draw through your deck. Though Typhlosion can be a solid attacker, you’ll want to keep it on the Bench, where it can safely power up Rayquaza & Deoxys-LEGEND. If your opponent can’t immediately one-hit KO this powerful Pokémon, you will quickly draw six prize cards!
Vileplume/Yanmega
🏆 Top Deck 🤹♂️ Difficult to Play
Pokémon (24) | Trainers / Supporters / Stadiums (27) | Energy (9) |
4x Yanma 4x Yanmega (Prime) 3x Oddish 1x Gloom 2x Vileplume 1x Bellossom 2x Sunkern 2x Sunflora 2x Mew (Prime) 1x Cleffa 1x Aipom 1x Muk |
4x Pokémon Collector 3x Copycat 3x Judge 3x Professor Oak’s New Theory 3x Sage’s Training 3x Twins4x Pokémon Communication 4x Rare Candy |
5x Psychic Energy 3x Rescue Energy 1x Rainbow Energy |
With Sunflora’s Sunshine Grace, you can continue to easily build attackers (typically Yanmega) through Vileplume’s Allergy Flower, while your opponent will likely struggle. After you’ve got Yanmega out, Sunshine Grace can assist Yanmega’s Insight, ensuring you keep the attacks coming. For added disruption, you can use Mew Prime to See Off Muk, then use Sludge Drag to strand Pokémon active.
Tip: If you ever catch your opponent with an active Magnezone Prime that has only one Energy attached to it, use Aipom’s Tail Code to strip away this Energy (and repeat if your opponent re-attaches). This will strand Magnezone active, allowing you to repeatedly attack your opponent’s Bench with Yanmega’s Linear Attack.
Yanmega/Magnezone
🏆 Top Deck 🌠 Iconic Deck
Pokémon (19) | Trainers / Supporters / Stadiums (28) | Energy (13) |
4x Yanma 4x Yanmega (Prime) 3x Magnemite 1x Magneton 3x Magnezone (Prime) 1x Horsea 1x Kingdra (Prime) 1x Cleffa 1x Tyrogue |
4x Pokémon Collector 4x Professor Oak’s New Theory 3x Judge 3x Sage’s Training4x Rare Candy 4x Pokémon Communication 3x Junk Arm 2x Pokémon Reversal 1x Switch |
11x Lightning Energy 2x Rainbow Energy |
Magnezone’s Magnetic Draw keeps your hand full, making it easy to match hand sizes and activate Yanmega’s Insight. With Yanmega attacking for free, your Energy attachments can go towards preparing massive Lost Burn attacks from Magnezone to draw your final prize cards.
Tip: Use Kingdra’s Spray Splash to weaken your opponent’s Benched Pokémon, allowing Yanmega to score one-hit KOs with Linear Attack.
Yanmega/Weavile
🤡 Fun to Play
Pokémon (20) | Trainers / Supporters / Stadiums (31) | Energy (9) |
4x Yanma 4x Yanmega (Prime) 4x Sneasel 4x Weavile 2x Slowpoke 2x Slowking |
4x Pokémon Collector 4x Judge 4x Professor Oak’s New Theory 3x Copycat 3x Professor Elm’s Training Method4x Pokémon Communication 4x Super Scoop Up 3x Junk Arm 2x Lost Remover |
5x Grass Energy 3x Rescue Energy 1x Rainbow Energy |
The lethal combination of Judge and Weavile’s Claw Snag will leave your opponent struggling to set up, while a useful blend of Trainers and Supporters allow you to easily match your opponent’s depleted hand size and activate Yanmega’s Insight. Once you’ve gotten your opponent in a bad spot, Slowking’s Second Sight can keep their best draws out of reach, ensuring an easy victory.
HS Rules
All retro formats have a few rules that are different from more recent formats. Below are the unique rules of the HS era that you’ll need to know to play the HS format:
- The player who wins the opening coin flip plays first, and cannot play any Trainer, Supporter, or Stadium cards on their first turn.
- Pokémon-LEGEND are considered Pokémon, but they are not Basic Pokémon, nor Evolved, regardless of whether they are in play or not. (You can retrieve half of a Pokémon-LEGEND with Pokémon Communication, but not with Pokémon Collector.) Since they are not Basic Pokémon, they cannot be played as one of your starting Pokémon during setup.
- Trainers, Supporters, and Stadiums remain three separate types of cards, as they were during the Diamond & Pearl and Platinum sets. (This continued until Black & White, though Japan reverted back earlier at HeartGold SoulSilver.) As an example, Junk Arm, which allows a player to return a Trainer card from their discard pile to their hand, cannot be used to recover a Supporter or Stadium card.
- Rare Candy can be used on a Basic Pokémon that was just put into play that turn, including a player’s first turn. (That is assuming they played second, of course, as remember that the player playing first cannot use any Trainer, Supporter or Stadium cards.)
Acquiring HS Cards

Cards from the HeartGold SoulSilver sets are among the least expensive in the game, with the exception being the cherished silhouette Basic Energy cards that players still use in decks to this day. Only cards that were reprinted and are now legal in Standard or Expanded are costly to obtain, but most Prime Pokémon can be purchased for less than the price of a booster pack.
While Call of Legends did contain some secret rare Pokémon, none of them are worth including in a deck, helping keep the cost of constructing decks down.
Black & White
The HeartGold SoulSilver sets mark the final chapter on Pokémon’s timeline before entering the Black & White sets that begin today’s Expanded format. Black & White continued in the direction of the HeartGold SoulSilver sets by simplifying more rules, while still creating fun and skill-based formats.
Diamond & Pearl/Platinum | HeartGold SoulSilver | Black & White